Rapid Prototyping a Virtual Fire Drill Environment using Computer Game Technology∗
نویسندگان
چکیده
Conducting fire evacuation drills in modern buildings under realistic fire conditions can be difficult. Typical fire drills do not feature dynamic events such as smoke filled corridors, fires in unexpected places or blocked fire exits that require on the spot decisions from evacuees. One alternative is the use of virtual environments. Virtual environments can support the training and observation of fire evacuee behaviours in 3D virtual buildings. However complex virtual environments can be difficult to build. This paper explores how the reuse of computer game technology can aid in the rapid prototyping of virtual environments which can be populated with fire drill evacuation scenarios. Over a three week period, a single developer constructed a realistic model of a real world building to support virtual fire drill evaluations. While participants in a user study found the simulated environment realistic, performance metrics indicated clustering in the results based on participants previous gaming experience.
منابع مشابه
Preliminary Experiments With EVA - Serious Games Virtual Fire Drill Simulator
Fire keeps claiming a large number of victims in building fires. Although there are ways to minimize such events, fire drills are used to train the building occupants for emergency situations. However, organizing and implement these exercises is a complex task, and sometimes not sucessfull. Furthermore, fire drills require the mobilization of some finantial resources and time, and affect the no...
متن کاملAnalyses and Solutions on Technical and Economical Aspects of Rapid Prototyping Technology
2 Problems of Rapid Prototyping process Rapid Prototyping is the automatic construction of physical objects using technology. The first techniques for Rapid Prototyping became available in the late 1980s and were used to produce models and prototype parts. Today, they are used for a much wider range of applications and are even used to manufacture production-quality parts in relatively small nu...
متن کاملRapid Prototyping of Location-Based Games with the Multi-User Publishing Environment Application Platform
Location-Based Applications (LBA) react and adapt to changes in the environment of a user. Building LBAs, however, is a time consuming task, and a lot of effort needs to be put to the infrastructure supporting the development process. In this paper, a framework for rapid prototyping of location-based games (and applications) with the Multi-User Publishing Environment (MUPE) application platform...
متن کاملUbiWorld: An Environment Integrating Virtual Reality, Supercomputing and Design
UbiWorld is a concept being developed by the Futures Laboratory group at Argonne National Laboratory that ties together the notion of ubiquitous computing (Ubicomp) with that of using virtual reality for rapid prototyping. The goal is to develop an environment where one can explore Ubicomp-type concepts without having to build real Ubicomp hardware. The basic notion is to extend object models i...
متن کاملRapid Prototyping of Urban River Corridors Using 3D Interactive, Real-time Graphics
Development of urban river corridors is a complex task with many elements needing to be drawn together. URSULA, Urban River corridors and Sustainable Living Agendas, is a major project looking at sustainability led redevelopment of these areas. Part of this process will be the use of interactive, three dimensional computer visualisations to not only create a dialogue between stakeholders, but a...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2011